![]() ![]() I had to take frequent breaks just to give my brain a rest and still found myself thinking in time to the last song I’d heard. It’s great for people who are deaf or hard of hearing, or who just struggle to stay on beat, and actually serves as an interesting twist on the game even if you’ve played through once with the rhythm mechanic turned on and just want to try something different on a second playthrough.Įven having played a bit of Necrodancer, I found Cadence of Hyrule to be completely overwhelming for the first couple of hours. When you start a game, you can choose “fixed beat mode” to play a turn-based version of the game, where you have as much time as you need to move and enemies stay frozen until you do. Interestingly, Cadence of Hyrule gives you the option to turn that central rhythm mechanic off completely. Oh, and that song’s tempo can also speed up or slow down in the middle of a battle. As you’re working around these patterns, you’re also considering the options afforded by a huge list of special items, and doing that all a few times per second while timing your inputs precisely to the song you’re hearing. One enemy might move diagonally on every third beat, while another might stand still for two beats then spend the third beat charging an area-of-effect attack that hits on the fourth. Each enemy type has its own unique attack pattern, so you’re keeping track of how each one will move, looking forward to where your next move will place you relative to them. You’re not just making simple timed button presses, either. ![]() Especially if you haven’t played Crypt of the Necrodancer or don’t play many rhythm games in general, the entire idea of moving to the beat can be incredibly difficult to get used to. Which is helpful, because you’re going to die a lot, at least in the beginning. Since so much of your progress carries over between runs in Cadence of Hyrule, dying isn’t actually that stressful. Plus, you can choose to play as Zelda or Link from the get-go, a common request to fans that even Nintendo hasn’t granted yet, despite dangling it in front of us for years. To put it simply, Cadence of Hyrule feels like a Legend of Zelda game, not like another game just cosplaying in its green tunic. I found the structure of Cadence of Hyrule much more satisfying than Crypt of the Necrodancer, which I eventually walked away from when the moment-to-moment stress and the frustration of replaying sections eventually grated on me more than the fun gameplay kept me hooked. ![]() Your progress through the game is also saved, so you’ll never have to complete the same puzzle or beat the same boss multiple times. You lose your rupees and some items when you die, but you keep another form of currency, diamonds, along with any weapons and upgrades. Where Necrodancer had a perma-death structure where you tackled a series of dungeons to make it to the final boss, starting from scratch each time you died, Cadence of Hyrule carries most of your progress over between runs. Where Cadence of Hyrule differs, though, is that it’s much less run-based. What sets it apart is that you’re meant to move in rhythm with the soundtrack (and penalized for not doing so), while working around your enemies’ similarly rhythm-based attack patterns.Ĭadence of Hyrule takes all of that, along with Necrodancer’s protagonist, Cadence, and transposes it into a Legend of Zelda game. Like old-school roguelikes, it’s played on a grid where you can move one space at a time and essentially bump into enemies to attack them. If you’ve never played Crypt of the Necrodancer, it’s a fun but notoriously difficult roguelike crossed with a rhythm game. What could have been nothing more than a reskin of Brace Yourself Games’ Crypt of the Necrodancer is actually an entirely novel roguelite-rhythm fusion that puts its own exciting spin on The Legend of Zelda’s adventure format. Perhaps the final surprise came when we got our hands on the game. After all, who could have predicted a new Legend of Zelda game that was not only in a completely different genre from the rest of the series, but also developed by a relatively obscure indie team? Then at this year’s E3, we got another surprise announcement, albeit a much more predictable one: Cadence of Hyrule would be out in just a few days. ![]() Cadence of Hyrule caught a lot of people off guard when it was announced in March. ![]()
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