![]() ![]() Mod balance was also horendous (seriously who thought it was a good idea to have an AR mod that only works if you're constantly in scope mode in a Doom game?) It barely has incentives to use different weapons and that's what imo made it boring to me and the depth added in eternal made me love the loop instead. Minigun rotator nulfies one of its primary weakness and makes it another generalist gun. Both rocket launcher mods work against anything. ![]() Stun Grenade works against nearly anything if not everything. SSG is good against anything and the movement allows you to safely get in range of nearly any threat. Those long range arenas are just exhausting.Įxpect in doom 2016 and to an extent eternal weapons are way more versatile and has much less noticeable weakness' then even their classic doom counterparts. I started running out of ammo more frequently in master levels after maxing out the base game, I can't count the times I ran out of plasma and rifle ammo in the Mars Core Master Level. Fodder demons are everywhere and the chainsaw doesn't take so much time to reload. Running out of ammo in Doom Eternal shouldn't be an issue, even when starting out. Those are the primary ways of wasting ammo, doing weapon combo on enemies is the way to conserve ammo for different foes. or wasting lock on rockets on Pain Elementals. I mean, I don't want to think you were dealing with Marauders by just spamming the shooting button when seeing green eyes, or just blasting the minigun at Tyrants. For example: Easy mancubus combo into glory kill is SS + PS + SS and that's a glory kill opened right there. Used to do it because i knew that certain weapons are the best to deal with whatever is in front of me than other,ĭoom Eternal demons aren't weak to just one gun, but multiple guns on a scale. Both achive the same "replenishing resource" action.Īfter laying all this I have to ask, why is the lack of infinite ammo not as contentious as weapon durabilty when they achive the same thing mechanically? Here picking another weapon lying in the ground is no different than picking ammo lying on the ground for a gun. Weapon durability: grab the same or another weapon. What can the player do to recover from this? Gun ammo: player can no longer attack with said gun because it's empty.Ī gun with no bullets does nothing and you can't perform attack actions, essential leaving you the same way as a broken weapon. Weapon durability: player can no longer attack with said weapon because it's destroyed. What can the player not do when that happens? But I ask you, mechanically is that true? This is my rebuttal below. I can hear you say this is where they differ: with weapon durabilty the weapon is shatter to pieces but in ammo based "you keep the gun in your hand". Gun ammo: the guns total ammo is reduced until it hits zero. Weapon durability: the weapons durabilty is reduced until it hits zero. What happens when you attack with which one? On the surface they don't look like the same but if you take away their presentation and look at the mechaniques on an abstract way: r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion ![]() r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines ![]() No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. ![]()
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